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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Qwyllion/

Qwyllion

Qwyllion

Medium aberration, neutral evil
  • Armor Class 16 (natural armor)
  • Hit Points 110 (13d8+52)
  • Speed 30 ft.
  • STR
    12 (+1)
  • DEX
    20 (+5)
  • CON
    19 (+4)
  • INT
    12 (+1)
  • WIS
    13 (+1)
  • CHA
    16 (+3)
  • Saving Throws Con +8, Cha +6
  • Skills Acrobatics +11, Perception +4
  • Damage Resistances acid, cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
  • Senses darkvision 60 ft., passive Perception 14
  • Languages Common, Goblin, Infernal, Sylvan, Void Speech
  • Challenge 8 (3,900 XP)
  • Disruptive. Because of the qwyllion's nauseating nature, spellcasters have disadvantage on concentration checks while within 40 feet of the qwyllion.
  • Nauseating Aura. The qwyllion is nauseatingly corrupt. Any creature that starts its turn within 20 feet of the qwyllion must succeed on a DC 14 Constitution saving throw or be poisoned for 1d8 rounds. If a creature that's already poisoned by this effect fails the saving throw again, it becomes incapacitated instead, and a creature already incapacitated by the qwyllion drops to 0 hit points if it fails the saving throw. A successful saving throw renders a creature immune to the effect for 24 hours. Creatures dominated by the qwyllion are immune to this effect.

Actions

  • Multiattack. The qwyllion uses its deadly gaze if it can, and makes two claw attacks.
  • Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) slashing damage.
  • Deadly Gaze (recharge 5-6). The qwyllion turns its gaze against a single creature within 20 feet of the qwyllion. The target must succeed on a DC 14 Constitution saving throw or take 16 (3d8 + 3) necrotic damage and be incapacitated until the start of the qwyllion's next turn. A humanoid slain by a qwyllion's death gaze rises 2d4 hours later as a specter under the qwyllion's control.
  • Innate Spellcasting. the qwyllion's innate casting ability is Charisma (spell save DC 14). She can innately cast the following spells, requiring no material components:

    3/day each: dominate person (range 20 feet), shatter

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