Ravenfolk Doom Croaker

Ravenfolk Doom Croaker

Medium humanoid, neutral
  • Armor Class 14 (studded leather armor)
  • Hit Points 88 (16d8+16)
  • Speed 30 ft.
  • STR
    10 (+0)
  • DEX
    14 (+2)
  • CON
    12 (+1)
  • INT
    12 (+1)
  • WIS
    18 (+4)
  • CHA
    14 (+2)
  • Saving Throws Str +3, Dex +5, Wis +7
  • Skills Perception +10
  • Senses darkvision 120 ft., passive Perception 20
  • Languages Common, Feather Speech, Huginn
  • Challenge 5 (1,800 XP)
  • Mimicry. Ravenfolk doom croakers can mimic the voices of others with uncanny accuracy. They have advantage on Charisma (Deception) checks involving audible mimicry.
  • Magic Resistance. The doom croaker has advantage on saving throws against spells and other magical effects.
  • Innate Spellcasting. the doom croaker's innate spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following spells, requiring no material components:

    at will: comprehend languages

    3/day each: counterspell, fear, phantom steed

    1/day each: blight, call lightning, clairvoyance, insect plague

    1/week: legend lore

Actions

  • Ghost Wings. The ravenfolk doom croaker furiously "beats"a set of phantasmal wings. Every creature within 5 feet of the ravenfolk must make a successful DC 13 Dexterity saving throw or be blinded until the start of the ravenfolk's next turn.
  • Radiant Runestaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage plus 4 (1d8) radiant damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.