Ravenfolk Scout

Ravenfolk Scout

Medium humanoid, neutral
  • Armor Class 14 (studded leather armor)
  • Hit Points 21 (6d8 . 6)
  • Speed 30 ft.
  • STR
    10 (+0)
  • DEX
    14 (+2)
  • CON
    8 (-1)
  • INT
    10 (+0)
  • WIS
    15 (+2)
  • CHA
    12 (+1)
  • Saving Throws Dex +4, Con +1, Wis +4, Cha +3
  • Skills Deception +3, Perception +6, Stealth +6
  • Senses darkvision 120 ft., passive Perception 16
  • Languages Common, Feather Speech, Huginn
  • Challenge 1/2 (100 XP)
  • Mimicry. Ravenfolk scouts can mimic the voices of others with uncanny accuracy. They have advantage on Charisma (Deception) checks involving audible mimicry.

Actions

  • Multiattack. The ravenfolk scout makes one peck attack and one other melee or ranged attack.
  • Ghost Wings. The ravenfolk scout furiously "beats"a set of phantasmal wings. Every creature within 5 feet of the ravenfolk must make a successful DC 12 Dexterity saving throw or be blinded until the start of the ravenfolk's next turn.
  • Longbow. Ranged Weapon Attack. +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
  • Peck. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
  • Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.