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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Red Hag/

Red Hag

Red Hag

Medium fey, neutral evil
  • Armor Class 15 (natural armor)
  • Hit Points 119 (14d8+56)
  • Speed 30 ft., swim 30 ft.
  • STR
    19 (+4)
  • DEX
    16 (+3)
  • CON
    18 (+4)
  • INT
    18 (+4)
  • WIS
    22 (+6)
  • CHA
    15 (+2)
  • Skills Arcana +9, Deception +5, Insight +7, Perception +9
  • Condition Immunities charmed, poisoned
  • Senses blood sense 90 ft., darkvision 60 ft., passive Perception 16
  • Languages Common, Druidic, Giant
  • Challenge 7 (2,900 XP)
  • Amphibious. The hag can breathe air and water.
  • Spellcasting. the hag is an 8th-level spellcaster. Her spellcasting ability is Wisdom (Spell save DC 17, +9 to hit with spell attacks). She requires no material components to cast her spells. The hag has the following druid spells prepared:

    cantrips (at will): animal friendship (red hags treat this as a cantrip), poison spray, thorn whip

    1st level (4 slots): cure wounds, entangle, speak with animals

    2nd level (3 slots): barkskin, flame blade, lesser restoration

    3rd level (3 slots): call lightning, conjure animals, dispel magic, meld into stone

    4th level (2 slots): control water, dominate beast, freedom of movement, hallucinatory terrain
  • Magic Resistance. The hag has advantage on saving throws against spells and other magical effects.
  • Blood Sense. A red hag automatically senses the presence of the blood of living creatures within 90 feet and can pinpoint their locations within 30 feet.

Actions

  • Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage.
  • Siphoning Aura (Recharge 5-6). The red hag radiates an aura in a 30-foot radius, lasting for 3 rounds, that draws all fluids out through a creature's mouth, nose, eyes, ears, and pores. Every creature of the hag's choosing that starts its turn in the affected area takes 18 (4d6 + 4) necrotic damage, or half damage with a successful DC 15 Constitution saving throw.

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