Rift Swine

Rift Swine

Large aberration, chaotic neutral
  • Armor Class 15 (natural armor)
  • Hit Points 110 (13d10+39)
  • Speed 40 ft.
  • STR
    18 (+4)
  • DEX
    10 (+0)
  • CON
    17 (+3)
  • INT
    4 (-3)
  • WIS
    12 (+1)
  • CHA
    5 (-3)
  • Damage Resistances force, poison
  • Senses darkvision 60 ft., passive Perception 11
  • Languages -
  • Challenge 5 (1,800 XP)
  • 360-Degree Vision. The rift swine's extra eyes give it advantage on Wisdom (Perception) checks that rely on sight.
  • Chaos mutations. 50% of rift swine have additional mutant features. Choose or roll on the table below.

    1 - Acid Boils: A creature that hits the rift swine with a melee attack must make a successful DC 12 Dexterity saving throw or take 3 (1d6) acid damage.

    2 - Tentacular Tongue: Instead of using its tusks, the rift swine can attack with its tongue: Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a creature, it is grappled and restrained as with a tentacle attack (escape DC 14).

    3 - Covered in Slime:Increase the rift swine's AC by 1.

    4 - Acid Saliva: The rift swine's tusk or tongue attack does an additional 3 (1d6) acid damage.

    5 - Poison Spit: Ranged Weapon Attack: +3 to hit, range 15 ft., one target. Hit: 6 (1d12) poison damage.

    6 - Roll Twice

Actions

  • Multiattack. The rift swine makes one tusks attack and two tentacle attacks.
  • Tusks. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
  • Tentacle. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the rift swine can't use this tentacle against another target.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.