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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Rimewing/

Rimewing

Rimewing

Small beast, unaligned
  • Armor Class 12 (undefined)
  • Hit Points 22 (5d6+5)
  • Speed 25 ft., fly 30 ft.
  • STR
    11 (+0)
  • DEX
    14 (+2)
  • CON
    12 (+1)
  • INT
    3 (-4)
  • WIS
    10 (+0)
  • CHA
    7 (-2)
  • Skills Perception +2, Stealth +4
  • Damage Immunities cold
  • Senses darkvision 60 ft., passive Perception 12
  • Languages -
  • Challenge 1/4 (50 XP)
  • Antennae. The giant moth has advantage on Wisdom (Perception) checks that rely on smell.

Actions

  • Proboscis. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Frosted Wings (1/Day). A 20-foot radius cloud of colorful ice crystals extends from the rimewing. Each creature in that area must succeed on a DC 10 Wisdom saving throw or be charmed by the rimewing for 1 minute. While charmed by the rimewing, a creature is incapacitated and must move up to its speed toward the rimewing at the start of its turn, stopping when it is 5 feet away. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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