Risen Reaver

Risen Reaver

Large undead, chaotic evil
  • Armor Class 15 (studded leather)
  • Hit Points 168 (16d10+80)
  • Speed 40 ft.
  • STR
    19 (+4)
  • DEX
    16 (+3)
  • CON
    20 (+5)
  • INT
    9 (-1)
  • WIS
    7 (-2)
  • CHA
    6 (-2)
  • Saving Throws Dex +6
  • Skills Perception +1
  • Senses darkvision 120 ft., passive Perception 11
  • Languages any languages it knew in life
  • Challenge 7 (2,900 XP)
  • Life Sense. The risen reaver automatically detects all living creatures within 120 feet. This sense is blocked by 3 feet of wood, 1 foot of earth or stone, an inch of metal, or a thin sheet of lead.
  • Pounce. When the risen reaver hits an enemy with its blade attack after moving at least 20 feet, the target creature must make a DC 15 Strength saving throw. On a failure, the creature falls prone and the risen reaver can use a bonus action to make a single blade attack.
  • Infused Arsenal. As a bonus action, the risen reaver can absorb one unattended weapon into its body. For every weapon it absorbs, it deals +1 damage with its blade attacks ( maximum of +3).
  • Skitter. The risen reaver can take the Dash action as a bonus action.

Actions

  • Multiattack. The risen reaver makes three blade attacks.
  • Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) slashing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.