Roachling Lord

Roachling Lord

Small humanoid, chaotic neutral
  • Armor Class 15 (natural armor)
  • Hit Points 63 (14d6+14)
  • Speed 25 ft.
  • STR
    10 (+0)
  • DEX
    16 (+3)
  • CON
    12 (+1)
  • INT
    10 (+0)
  • WIS
    10 (+0)
  • CHA
    10 (+0)
  • Saving Throws Dex +5, Con +3
  • Skills Acrobatics +5, Stealth +7
  • Senses darkvision 60 ft., tremorsense 10 ft., passive Perception 9
  • Languages Common
  • Challenge 2 (450 XP)
  • Resistant. The roachling skirmisher has advantage on Constitution saving throws.
  • Unlovely. The skirmisher has disadvantage on Performance and Persuasion checks in interactions with nonroachlings.

Actions

  • Multiattack. The roachling lord makes two melee attacks or throws two darts.
  • Begrimed Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage.
  • Begrimed Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 7 (2d6) poison damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.