Roachling Scout

Roachling Scout

Small humanoid, chaotic neutral
  • Armor Class 14 (undefined)
  • Hit Points 63 (14d6+14)
  • Speed 25 ft., climb 15 ft.
  • STR
    10 (+0)
  • DEX
    18 (+4)
  • CON
    13 (+1)
  • INT
    10 (+0)
  • WIS
    14 (+2)
  • CHA
    8 (-1)
  • Saving Throws Dex +6, Con +3
  • Skills Acrobatics +6, Perception +6, Stealth +6, Survival +6
  • Senses darkvision 60 ft., tremorsense 10 ft., passive Perception 16
  • Languages Common
  • Challenge 2 (450 XP)
  • Keen Smell. The roachling scout has advantage on Wisdom (Perception) checks that rely on smell.
  • Resistant. The roachling scout has advantage on Constitution saving throws.
  • Stealthy Traveler. The roachling scout can move stealthily while traveling at a normal pace.
  • Unlovely. The roachling scout has disadvantage on Charisma (Performance) and Charisma (Persuasion) checks in interactions with non-roachlings.

Actions

  • Multiattack. The roachling scout makes two begrimed shortsword attacks or two begrimed dart attacks.
  • Begrimed Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) poison damage.
  • Begrimed Dart. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 7 (2d6) poison damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.