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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Rusalka/

Rusalka

Rusalka

Medium undead, chaotic evil
  • Armor Class 14 (natural armor)
  • Hit Points 88 (16d8+16)
  • Speed 30 ft., swim 40 ft.
  • STR
    17 (+3)
  • DEX
    13 (+1)
  • CON
    12 (+1)
  • INT
    11 (+0)
  • WIS
    15 (+2)
  • CHA
    18 (+4)
  • Damage Immunities necrotic, poison; piercing and slashing damage from nonmagical weapons
  • Condition Immunities charmed, frightened, paralyzed, poisoned
  • Senses darkvision 60 ft., passive Perception 12
  • Languages Common
  • Challenge 6 (2,300 XP)
  • Withered Tresses. If a rusalka is kept out of water for 24 consecutive hours, its hair and body dry into desiccated swamp weeds and the creature is utterly destroyed.
  • Innate Spellcasting. the rusalka's innate casting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:

    at will: control water, suggestion, tongues, water walk (can be ended freely at will)

    1/day: dominate person
  • Watery Camouflage. In dim light or darkness, a rusalka that's underwater is invisible.

Actions

  • Breathless Kiss. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: the target is grappled (escape DC 13) and the rusalka draws all the air from the target's lungs with a kiss. If the rusalka has movement remaining, she drags the grappled creature into deep water, where it begins suffocating.
  • Drowning Hair (1/Day). The rusalka's long hair tangles around a creature the rusalka has grappled. The creature takes 33 (6d10) necrotic damage, or half damage with a successful DC 15 Constitution saving throw. In addition, until it escapes the rusalka's grapple, it is restrained and has disadvantage on Strength checks to break free of the grapple.

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