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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Rust Monster/

Rust Monster

Rust Monster

Medium monstrosity, unaligned
  • Armor Class 14 (natural armor)
  • Hit Points 27 (5d8+5)
  • Speed 40 ft.
  • STR
    13 (+1)
  • DEX
    12 (+1)
  • CON
    13 (+1)
  • INT
    2 (-4)
  • WIS
    13 (+1)
  • CHA
    6 (-2)
  • Senses darkvision 60 ft., passive Perception 11
  • Challenge 1/2 (100 XP)
  • Iron Scent. The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.
  • Rust Metal. Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Non magical ammunition made of metal that hits the rust monster is destroyed after dealing damage.

Actions

  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
  • Antennae. The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch.
    If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.

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