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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Sahuagin/

Sahuagin

Sahuagin

Medium humanoid, lawful evil
  • Armor Class 12 (natural armor)
  • Hit Points 22 (4d8+4)
  • Speed 30 ft., swim 40 ft.
  • STR
    13 (+1)
  • DEX
    11 (+0)
  • CON
    12 (+1)
  • INT
    12 (+1)
  • WIS
    13 (+1)
  • CHA
    9 (-1)
  • Skills Perception +5
  • Senses darkvision 120 ft., passive Perception 15
  • Languages Sahuagin
  • Challenge 1/2 (100 XP)
  • Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
  • Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
  • Shark Telepathy. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

Actions

  • Multiattack. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
  • Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
  • Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

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