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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Salt Golem/

Salt Golem

Salt Golem

Large construct, unaligned
  • Armor Class 17 (natural armor)
  • Hit Points 110 (11d10+55)
  • Speed 20 ft.
  • STR
    20 (+5)
  • DEX
    9 (-1)
  • CON
    20 (+5)
  • INT
    3 (-4)
  • WIS
    11 (+0)
  • CHA
    1 (-5)
  • Skills Athletics +9
  • Damage Immunities fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
  • Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses darkvision 120 ft., passive Perception 10
  • Languages understands the languages of its creator but can't speak
  • Challenge 10 (5,900 XP)
  • Blinding Salt Spray. Any time the golem is hit in combat, thousands of tiny salt crystals erupt from its body. All creatures within 5 feet of the golem must succeed on a DC 17 Dexterity saving throw or become blinded for 1d3 rounds.
  • Immutable Form. The golem is immune to any spell or effect that would alter its form.
  • Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The golem's weapon attacks are magical.

Actions

  • Multiattack. The golem makes two slam attacks.
  • Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 27 (5d8 + 5) bludgeoning damage and the target must make a successful DC 17 Constitution saving throw or gain one level of exhaustion.

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