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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Sarcophagus Slime/

Sarcophagus Slime

Sarcophagus Slime

Medium undead, neutral evil
  • Armor Class 11 ()
  • Hit Points 105 (14d8+42)
  • Speed 20 ft.
  • STR
    14 (+2)
  • DEX
    12 (+1)
  • CON
    18 (+4)
  • INT
    3 (-4)
  • WIS
    12 (+1)
  • CHA
    12 (+1)
  • Saving Throws Wis +4, Cha +4
  • Skills Stealth +4
  • Damage Resistances acid, necrotic
  • Damage Immunities poison
  • Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
  • Senses blindsight 60 ft. (blind beyond this radius), passive Perception 11
  • Languages understands the languages of its creator but can't speak
  • Challenge 5 (1,800 XP)
  • Amorphous. The sarcophagus slime can move through a space as narrow as 1 inch wide without squeezing.

Actions

  • Multiattack. The sarcophagus slime uses its Frightful Presence, uses its Corrupting Gaze, and makes two slam attacks.
  • Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 14 (4d6) acid damage.
  • Frightful Presence. Each creature of the sarcophagus slime's choice that is within 60 feet of the sarcophagus slime and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the sarcophagus slime's Frightful Presence for the next 24 hours.
  • Corrupting Gaze. The sarcophagus slime targets one creature it can see within 30 feet of it. If the target can see the sarcophagus slime, the target must succeed on a DC 15 Constitution saving throw or take 14 (4d6) necrotic damage and its hit point maximum is reduced by an amount equal to the necrotic damage taken. If this effect reduces a creature's hit point maximum to 0, the creature dies and its corpse becomes a sarcophagus slime within 24 hours. This reduction lasts until the creature finishes a long rest or until it is affected by greater restoration or comparable magic.

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