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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Sathaq Worm/

Sathaq Worm

Sathaq Worm

Huge elemental, neutral evil
  • Armor Class 16 (natural armor)
  • Hit Points 172 (15d12+75)
  • Speed 20 ft., burrow 20 ft., swim 20 ft.
  • STR
    22 (+6)
  • DEX
    6 (-2)
  • CON
    20 (+5)
  • INT
    5 (-3)
  • WIS
    12 (+1)
  • CHA
    9 (-1)
  • Skills Perception +5, Stealth +2
  • Damage Resistances fire; bludgeoning, piercing, and slashing from nonmagical weapons
  • Damage Immunities acid, poison
  • Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious
  • Senses tremorsense 60 ft., passive Perception 15
  • Languages understands Deep Speech and Terran, but can't speak
  • Challenge 10 (5,900 XP)
  • Agonizing Aura. The sathaq worms' presence induces pain in creatures native to the Material Plane. Any creature that starts its turn within 30 feet of the sathaq worm must make a DC 17 Fortitude saving throw. On a failed save, the creature is poisoned until the start of its next turn. If a creature's saving throw succeeds, it is immune to the sathaq worm's Agonizing Aura for the next 24 hours.
  • Earth Glide. The sathaq worm can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
  • Siege Monster. The sathaq worm deals double damage to objects and structures.
  • Earthen Camoflage. The sathaq worm's stealth bonus is increased to +6 in sand, mud, or dirt.

Actions

  • Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (4d8 + 6) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Dexterity saving throw or be swallowed by the sathaq worm. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the worm, and takes 7 (2d6) bludgeoning damage plus 7 (2d6) slashing damage plus 7 (2d6) acid damage at the start of each of the sathaq worm's turns. The sathaq worm can have only one creature swallowed at a time. If the sathaq worm takes 20 damage or more on a single turn from a creature inside it, the sathaq worm must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls prone in a space within 5 feet of the sathaq worm. If the sathaq worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.

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