Satyr

Satyr

Medium fey, chaotic neutral
  • Armor Class 14 (leather armor)
  • Hit Points 31 (7d8)
  • Speed 40 ft.
  • STR
    12 (+1)
  • DEX
    16 (+3)
  • CON
    11 (+0)
  • INT
    12 (+1)
  • WIS
    10 (+0)
  • CHA
    14 (+2)
  • Skills Perception +2, Performance +6, Stealth +5
  • Senses passive Perception 12
  • Languages Common, Elvish, Sylvan
  • Challenge 1/2 (100 XP)
  • Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.

Actions

  • Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
  • Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
  • Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
  • Variant: Panpipes. Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.