Savager

Savager

Large beast, neutral evil
  • Armor Class 17 (natural armor)
  • Hit Points 115 (1d10+60)
  • Speed 40 ft., climb 20 ft.
  • STR
    22 (+6)
  • DEX
    14 (+2)
  • CON
    22 (+6)
  • INT
    2 (-4)
  • WIS
    10 (+0)
  • CHA
    13 (+1)
  • Saving Throws Dex +5, Con +9
  • Skills Perception +3
  • Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
  • Condition Immunities charmed, frightened
  • Senses darkvision 60 ft., passive Perception 13
  • Challenge 8 (3,900 XP)
  • Mighty Swing. When a savager attacks without moving during its turn, it makes its claw attack with advantage.
  • Quills. A creature takes 4 (1d8) piercing damage at the start of its turn while it is grappling a savager.

Actions

  • Multiattack. The savager makes one bite attack and one claw attack.
  • Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) piercing damage.
  • Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 38 (5d12 + 6) slashing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.