Scheznyki

Scheznyki

Small fey, chaotic evil
  • Armor Class 16 (natural armor)
  • Hit Points 153 (18d6+72)
  • Speed 20 ft., climb 15 ft.
  • STR
    19 (+4)
  • DEX
    15 (+2)
  • CON
    18 (+4)
  • INT
    15 (+2)
  • WIS
    16 (+3)
  • CHA
    16 (+3)
  • Saving Throws Str +10, Con +10
  • Condition Immunities unconscious
  • Senses darkvision 60 ft., passive Perception 13
  • Languages Common, Darakhul, Elvish
  • Challenge 6 (2,300 XP)
  • Innate Spellcasting. the scheznyki's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

    at will: dancing lights, darkness, detect evil and good, faerie fire, invisibility*, fly*, mage hand, ray of frost (*only when wearing a vanisher hat)

    5/day each: magic missile, ray of enfeeblement, silent image

    3/day each: locate object (radius 3,000 ft to locate a vanisher hat), hideous laughter, web

    1/day each: dispel magic, dominate person, hold person
  • Magic Resistance. The scheznyki has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack. The scheznyki makes four war pick attacks or two hand crossbow attacks.
  • Heavy Pick. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
  • Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.