Scorpion Cultist

Scorpion Cultist

Medium humanoid (any race), neutral
  • Armor Class 13 (leather armor)
  • Hit Points 19 (3d8+6)
  • Speed 30 ft.
  • STR
    11 (+0)
  • DEX
    14 (+2)
  • CON
    15 (+2)
  • INT
    10 (+0)
  • WIS
    13 (+1)
  • CHA
    10 (+0)
  • Skills Deception +2, Perception +3, Stealth +4
  • Damage Resistances poison
  • Senses passive Perception $1
  • Languages Common
  • Challenge 1/2 (100 XP)
  • Keen Senses. The scorpion cultist has advantage on Wisdom (Perception) checks.

Actions

  • Multiattack. The scorpion cultist makes two melee attacks or two ranged attacks.
  • Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) poison damage.
  • Sling. Melee Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.