Sea Dragon Wyrmling

Sea Dragon Wyrmling

Medium dragon, neutral evil
  • Armor Class 17 (natural armor)
  • Hit Points 52 (8d8+16)
  • Speed 30 ft., fly 60 ft., swim 40 ft.
  • STR
    17 (+3)
  • DEX
    10 (+0)
  • CON
    15 (+2)
  • INT
    13 (+1)
  • WIS
    11 (+0)
  • CHA
    15 (+2)
  • Saving Throws Dex +2, Con +4, Wis +2, Cha +4
  • Skills Perception +4, Stealth +2
  • Damage Immunities cold
  • Senses blindsight 10 ft. darkvision 60 ft., passive Perception 14
  • Languages Common, Draconic, Primordial
  • Challenge 2 (450 XP)

Actions

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) cold damage.
  • Tidal Breath (Recharge 5-6). The dragon exhales a crushing wave of frigid seawater in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw. On a failure, the target takes 11 (2d10) bludgeoning damage and 11 (2d10) cold damage, and is pushed 15 feet away from the dragon and knocked prone. On a successful save the creature takes half as much damage and isn't pushed or knocked prone.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.