Serpentfolk of Yig

Serpentfolk of Yig

Medium humanoid, neutral evil
  • Armor Class 12 (undefined)
  • Hit Points 40 (9d8)
  • Speed 30 ft.
  • STR
    11 (+0)
  • DEX
    14 (+2)
  • CON
    11 (+0)
  • INT
    14 (+2)
  • WIS
    11 (+0)
  • CHA
    14 (+2)
  • Saving Throws Cha +4
  • Skills Deception +6, Perception +2, Stealth +4
  • Damage Immunities poison
  • Condition Immunities poisoned
  • Senses darkvision 60 ft., passive Perception 12
  • Languages Abyssal, Common, Draconic, Infernal, Void Speech
  • Challenge 1 (200 XP)
  • Magic Resistance. The serpentfolk has advantage on saving throws against spells and other magical effects.
  • Innate Spellcasting. The serpentfolk's innate spellcasting ability is Charisma (spell save DC 12). The serpentfolk can innately cast the following spells, requiring no material components:
    3/day each: charm person, disguise self

Actions

  • Multiattack. The serpentfolk makes two attacks: one with its bite and one with its scimitar.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage.
  • Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.