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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Servant of Yig/

Servant of Yig

Servant of Yig

Medium aberration, neutral evil
  • Armor Class 12 (undefined)
  • Hit Points 90 (12d8+36)
  • Speed 30 ft., swim 30 ft.
  • STR
    15 (+2)
  • DEX
    14 (+2)
  • CON
    16 (+3)
  • INT
    14 (+2)
  • WIS
    12 (+1)
  • CHA
    14 (+2)
  • Saving Throws Dex +4, Con +5, Wis +3, Cha +4
  • Skills Perception +5, Persuasion +4, Stealth +6
  • Damage Immunities poison
  • Condition Immunities poisoned
  • Senses blindsight 10 ft., darkvision 60 ft., passive perception 11
  • Languages Abyssal, Common, Draconic, Infernal, Void Speech
  • Challenge 4 (1,100 XP)
  • Magic Resistance. The Servant of Yig has advantage on saving throws against spells and other magical effects.
  • Innate Spellcasting. The Servant of Yig's innate spellcasting ability is Charisma (spell save DC 12). The servant can innately cast the following spells, requiring no material components:
    3/day each: charm person, fear
    1/day: confusion

Actions

  • Multiattack. The servant of Yig makes two attacks: one with its bite and one with its glaive.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 10 (3d6) poison damage. The target must succeed on a DC 13 Constitution saving throw or become poisoned. While poisoned this way, the target is incapacitated and takes 7 (2d6) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Glaive. Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 7 (1d10 + 2) slashing damage.
  • Constrict. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the Servant of Yig can't constrict another target.

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