Shadow

Shadow

Medium undead, chaotic evil
  • Armor Class 12 (undefined)
  • Hit Points 16 (3d8+3)
  • Speed 40 ft.
  • STR
    6 (-2)
  • DEX
    14 (+2)
  • CON
    13 (+1)
  • INT
    6 (-2)
  • WIS
    10 (+0)
  • CHA
    8 (-1)
  • Skills Stealth +4
  • Damage Vulnerabilities radiant
  • Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
  • Damage Immunities necrotic, poison
  • Condition Immunities exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
  • Senses darkvision 60 ft., passive Perception 10
  • Challenge 1/2 (100 XP)
  • Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
  • Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
  • Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

  • Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
    If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.