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  1. SRDs/
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Shadow Beast

Shadow Beast

Medium fey, chaotic evil
  • Armor Class 14 ()
  • Hit Points 135 (18d8+54)
  • Speed 0 ft., fly 40 ft.
  • STR
    20 (+5)
  • DEX
    18 (+4)
  • CON
    17 (+3)
  • INT
    14 (+2)
  • WIS
    14 (+2)
  • CHA
    19 (+4)
  • Saving Throws Dex +7, Con +6
  • Skills Stealth +7
  • Senses darkvision 60 ft., passive Perception 12
  • Languages Common, Elvish, Umbral, Void Speech
  • Challenge 7 (2,900 XP)
  • Amorphous. The shadow beast can move through a space as narrow as 1 inch wide without squeezing.
  • Incorporeal Movement. The shadow beast can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
  • Innate Spellcasting. the shadow beast's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:

    3/day each: fear, telekinesis
  • Magic Resistance. The beast has advantage on saving throws against spells and other magical effects.
  • Sunlight Sensitivity. While in sunlight, the shadow beast has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

  • Multiattack. The shadow beast makes one bite attack and two claw attacks.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
  • Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage.
  • Shadow Push (Recharge 5-6). The shadow beast buffets opponents with a gale of animated shadows in a 15-foot cone. Any creatures in the area of effect must succeed on a DC 15 Strength saving throw or be pushed back 10 feet and knocked prone.

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