Shadow Blight

Shadow Blight

Small plant, neutral evil
  • Armor Class 13 (natural armor)
  • Hit Points 65 (10d6+30)
  • Speed 40 ft.
  • STR
    13 (+1)
  • DEX
    15 (+2)
  • CON
    16 (+3)
  • INT
    5 (-3)
  • WIS
    16 (+3)
  • CHA
    3 (-4)
  • Skills Stealth +4
  • Damage Vulnerabilities fire
  • Damage Resistances cold, necrotic
  • Condition Immunities blinded, deafened
  • Senses blindsight 60 ft. (blind beyond this radius), passive Perception 13
  • Languages -
  • Challenge 1 (200 XP)
  • False Appearance. While the shadow blight remains motionless, it is indistinguishable from the stump of a dead tree.

Actions

  • Frozen Shadow Tendril. Melee Spell Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (2d6) cold damage plus 3 (1d6) necrotic damage.
  • Animate Plants (Recharges after a Short or Long Rest). The shadow blight magically animates 1d4 plants within 60 feet of it, turning them into awakened shrubs under its control. These plants' attacks deal an additional 3 (1d6) necrotic damage. If the shrubs are not destroyed before 1 hour passes, they become new shadow blights.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.