Shadow Fey

Shadow Fey

Medium humanoid, lawful evil
  • Armor Class 15 (chain shirt)
  • Hit Points 31 (7d8)
  • Speed 30 ft.
  • STR
    10 (+0)
  • DEX
    14 (+2)
  • CON
    10 (+0)
  • INT
    11 (+0)
  • WIS
    11 (+0)
  • CHA
    13 (+1)
  • Skills Arcana +2, Perception +2
  • Senses darkvision 60 ft., passive Perception 12
  • Languages Common, Elvish, Umbral
  • Challenge 1/4 (50 XP)
  • Fey Ancestry. The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep.
  • Innate Spellcasting. the shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components.

    1/day: misty step (when in shadows, dim light, or darkness only)
  • Sunlight Sensitivity. While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
  • Traveler in Darkness. The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.

Actions

  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.