Shadow Fey Forest Hunter

Shadow Fey Forest Hunter

Medium humanoid, lawful evil
  • Armor Class 15 (chain shirt)
  • Hit Points 104 (19d8+19)
  • Speed 30 ft.
  • STR
    12 (+1)
  • DEX
    18 (+4)
  • CON
    12 (+1)
  • INT
    11 (+0)
  • WIS
    12 (+1)
  • CHA
    16 (+3)
  • Saving Throws Dex +7, Con +4, Cha +6
  • Skills Arcana +3, Perception +4, Stealth +10, Survival +4
  • Senses darkvision 60 ft., passive Perception 14
  • Languages Common, Elvish, Umbral
  • Challenge 5 (1,800 XP)
  • Fey Ancestry. The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep.
  • Innate Spellcasting. the shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components.

    3/day: misty step (when in shadows, dim light, or darkness only)
  • Sneak Attack (1/turn). The shadow fey forest hunter does an extra 7 (2d6) damage when it hits a target with a weapon attack that had advantage, or when the target is within 5 feet of an ally of the forest hunter that isn't incapacitated and the forest hunter doesn't have disadvantage on the attack roll.
  • Sunlight Sensitivity. While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
  • Traveler in Darkness. The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.

Actions

  • Multiattack. The shadow fey makes two ranged attacks.
  • Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
  • Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) poison damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.