Shadow Skeleton

Shadow Skeleton

Medium undead, neutral evil
  • Armor Class 13 (undefined)
  • Hit Points 52 (8d8+16)
  • Speed 30 ft., swim 40 ft.
  • STR
    10 (+0)
  • DEX
    16 (+3)
  • CON
    15 (+2)
  • INT
    9 (-1)
  • WIS
    11 (+0)
  • CHA
    9 (-1)
  • Damage Resistances fire, piercing, slashing
  • Damage Immunities poison
  • Condition Immunities exhaustion, poisoned
  • Senses darkvision 60 ft., passive Perception 10
  • Languages understands all languages it knew in life but can't speak
  • Challenge 2 (450 XP)

Actions

  • Multiattack. The shadow skeleton makes two scimitar attacks.
  • Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) slashing damage.
  • Finger Darts. Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) necrotic damage. If the target is a creature other than an undead or a construct, it must make a DC 12 Constitution saving throw. On a failure, the target is surrounded by a shadowy aura for 1 minute. While surrounded by the aura, the target takes an extra 7 (2d6) necrotic damage when hit by the scimitar attack of a shadow skeleton. Any creature can take an action to extinguish the shadow with a successful DC 12 Intelligence (Arcana) check. The shadow also extinguishes if the target receives magical healing.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.