Shambling Mound

Shambling Mound

Large plant, unaligned
  • Armor Class 15 (natural armor)
  • Hit Points 136 (16d10+48)
  • Speed 20 ft., swim 20 ft.
  • STR
    18 (+4)
  • DEX
    8 (-1)
  • CON
    16 (+3)
  • INT
    5 (-3)
  • WIS
    10 (+0)
  • CHA
    5 (-3)
  • Skills Stealth +2
  • Damage Resistances cold, fire
  • Damage Immunities lightning
  • Condition Immunities blinded, deafened, exhaustion
  • Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
  • Challenge 5 (1,800 XP)
  • Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.

Actions

  • Multiattack. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
  • Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
  • Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.