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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Shockwing/

Shockwing

Shockwing

Small beast, unaligned
  • Armor Class 12 (undefined)
  • Hit Points 27 (5d6+10)
  • Speed 25 ft., fly 30 ft.
  • STR
    11 (+0)
  • DEX
    15 (+2)
  • CON
    14 (+2)
  • INT
    3 (-4)
  • WIS
    10 (+0)
  • CHA
    7 (-2)
  • Skills Perception +2, Stealth +4
  • Damage Immunities lightning
  • Senses darkvision 60 ft., passive Perception 12
  • Languages -
  • Challenge 1 (200 XP)
  • Antennae. The giant moth has advantage on Wisdom (Perception) checks that rely on smell.
  • Charged. At the start of each of the shockwing's turns, each creature within 5 feet of it must succeed on a DC 12 Constitution saving throw or take 2 (1d4) lightning damage. This trait doesn't function if the shockwing has used its Fulminating Wings in the last 24 hours.

Actions

  • Multiattack. The shockwing makes two proboscis attacks.
  • Proboscis. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 2 (1d4) lightning damage.
  • Fulminating Wings (1/Day). A 20-foot radius burst of electricity releases from the shockwing. Each creature in that area must succeed on a DC 12 Constitution saving throw or be stunned until the end of its next turn.

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