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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Skin Bat/

Skin Bat

Skin Bat

Small undead, neutral evil
  • Armor Class 13 (natural armor)
  • Hit Points 14 (4d6)
  • Speed 10 ft., fly 40 ft.
  • STR
    12 (+1)
  • DEX
    16 (+3)
  • CON
    10 (+0)
  • INT
    2 (-4)
  • WIS
    13 (+1)
  • CHA
    6 (-2)
  • Skills Perception +3
  • Damage Immunities poison
  • Condition Immunities poisoned
  • Senses darkvision 60 ft., passive Perception 13
  • Challenge 1/2 (100 XP)
  • Summon Bat Swarm. The high-frequency cries of a skin bat attract nearby mundane bats. When a skin bat faces danger, 0-3 (1d4 - 1) swarms of bats arrive within 1d6 rounds. These swarms are not under the skin bat's command, but they tend to reflexively attack whatever the skin bat is fighting.

Actions

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage and the target must make a successful DC 10 Constitution saving throw or be paralyzed for 1d4 rounds. In addition, the skin bat attaches itself to the target. The skin bat can't bite a different creature while it's attached, and its bite attack automatically hits a creature the skin bat is attached to. Removing a skin bat requires a successful DC 11 Strength check and inflicts 5 (1d4 + 3) slashing damage to the creature the bat is being removed from. A successful save renders the target immune to skin bat poison for 24 hours.

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