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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Skull Drake/

Skull Drake

Skull Drake

Medium dragon, neutral
  • Armor Class 15 (natural armor)
  • Hit Points 75 (10d8+30)
  • Speed 40 ft., burrow 10 ft., fly 60 ft.
  • STR
    16 (+3)
  • DEX
    17 (+3)
  • CON
    16 (+3)
  • INT
    8 (-1)
  • WIS
    12 (+1)
  • CHA
    10 (+0)
  • Saving Throws Dex +5, Wis +3
  • Skills Intimidation +2, Perception +3, Stealth +5
  • Damage Vulnerabilities radiant
  • Damage Resistances poison
  • Damage Immunities necrotic
  • Condition Immunities poisoned
  • Senses darkvision 60 ft., passive Perception 13
  • Languages Common, Draconic
  • Challenge 3 (700 XP)
  • Keen Smell. The skull drake has advantage on Wisdom (Perception) checks that rely on smell.
  • Sunlight Sensitivity. While in sunlight, the skull drake has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

  • Multiattack. The skull drake makes two bite attacks.
  • Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
  • Necrotic Breath (Recharge 6). The skull drake exhales a 15-foot cone of noxious, black gas. Each creature in the area must make a DC 13 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hp by this damage dies.

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