Snow Hag

Snow Hag

Medium fey, neutral evil
  • Armor Class 17 (natural armor)
  • Hit Points 82 (11d8+33)
  • Speed 30 ft.
  • STR
    16 (+3)
  • DEX
    12 (+1)
  • CON
    16 (+3)
  • INT
    13 (+1)
  • WIS
    14 (+2)
  • CHA
    16 (+3)
  • Skills Arcana +3, Deception +5, Survival +4
  • Damage Vulnerabilities fire
  • Damage Immunities cold
  • Senses darkvision 60 ft., passive Perception 12
  • Languages Common, Giant, Sylvan
  • Challenge 3 (700 XP)
  • Ice Walk. The snow hag can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.
  • Innate Spellcasting. The snow hag's spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The snow hag can innately cast the following spells, requiring no material components:
    At will: minor illusion, prestidigitation, ray of frost
    1/day each: charm person, fog cloud, sleet storm

Actions

  • Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
  • Icy Embrace (Recharge 5-6). The snow hag exhales a cloud of freezing fog in a 15-foot-radius around her. Each creature in that area must make a DC 13 Constitution saving throw. On a failure, a target takes 21 (6d6) cold damage and is restrained by ice for 1 minute. On a success, a target takes half the damage and isn't restrained. A restrained target can make a DC 13 Strength check, shattering the ice on a success. The ice can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire and bludgeoning damage; immunity to slashing, cold, poison, and psychic damage).
  • Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.

    The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have human hands, but someone touching them would feel her sharp claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.