Spawn Of Akyishigal

Spawn Of Akyishigal

Medium fiend, chaotic evil
  • Armor Class 15 (natural armor)
  • Hit Points 119 (14d8+56)
  • Speed 30 ft., climb 15 ft.
  • STR
    15 (+2)
  • DEX
    13 (+1)
  • CON
    19 (+4)
  • INT
    10 (+0)
  • WIS
    11 (+0)
  • CHA
    12 (+1)
  • Saving Throws Dex +4
  • Damage Immunities poison
  • Condition Immunities poisoned
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Infernal, Spawn of Akyishigal
  • Challenge 5 (1,800 XP)
  • Command Vermin. Spawn of Akyishigal can command tiny beasts of Intelligence 2 or less within 30 feet that aren't under any magical control. The vermin obey the spawn's commands to the best of their ability, heedless of their own safety.
  • Swarming Cough (recharge 5-6). The spawn can belch forth a swarm of insects. The swarm is completely under the spawn's control. It remains for 1 minute or until destroyed.

Actions

  • Multiattack. The spawn makes one bite attack and two sting attacks.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
  • Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage plus 5 (1d10) poison damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned for 1d6 rounds.

Here Be Taverns creates simple random generators for busy Game Masters.
Try ourmonstergenerator for free!

All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.