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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Spirit Naga/

Spirit Naga

Spirit Naga

Large monstrosity, chaotic evil
  • Armor Class 15 (natural armor)
  • Hit Points 75 (10d10+20)
  • Speed 40 ft.
  • STR
    18 (+4)
  • DEX
    17 (+3)
  • CON
    14 (+2)
  • INT
    16 (+3)
  • WIS
    15 (+2)
  • CHA
    16 (+3)
  • Saving Throws Dex +6, Con +5, Wis +5, Cha +6
  • Damage Immunities poison
  • Condition Immunities charmed, poisoned
  • Senses darkvision 60 ft., passive Perception 12
  • Languages Abyssal, Common
  • Challenge 8 (3,900 XP)
  • Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
  • Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

    • Cantrips (at will): mage hand, minor illusion, ray of frost
    • 1st level (4 slots): charm person, detect magic, sleep
    • 2nd level (3 slots): detect thoughts, hold person
    • 3rd level (3 slots): lightning bolt, water breathing
    • 4th level (3 slots): blight, dimension door
    • 5th level (2 slots): dominate person

Actions

  • Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.

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