Spy

Spy

Medium humanoid, any alignment
  • Armor Class 12 (undefined)
  • Hit Points 27 (6d8)
  • Speed 30 ft.
  • STR
    10 (+0)
  • DEX
    15 (+2)
  • CON
    10 (+0)
  • INT
    12 (+1)
  • WIS
    14 (+2)
  • CHA
    16 (+3)
  • Skills Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Stealth +4
  • Senses passive Perception 16
  • Languages any two languages
  • Challenge 1 (200 XP)
  • Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
  • Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

Actions

  • Multiattack. The spy makes two melee attacks.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.