Steam Mephit

Steam Mephit

Small elemental, neutral evil
  • Armor Class 10 (undefined)
  • Hit Points 21 (6d6)
  • Speed 30 ft., fly 30 ft.
  • STR
    5 (-3)
  • DEX
    11 (+0)
  • CON
    10 (+0)
  • INT
    11 (+0)
  • WIS
    10 (+0)
  • CHA
    12 (+1)
  • Damage Immunities fire, poison
  • Condition Immunities poisoned
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Aquan, Ignan
  • Challenge 1/4 (50 XP)
  • Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
  • Innate Spellcasting (1/Day). The mephit can innately cast _blur_, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

  • Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
  • Steam Breath (Recharge 6). The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.
  • Variant: Summon Mephits (1/Day). The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.