Stone Giant

Stone Giant

Huge giant, neutral
  • Armor Class 17 (natural armor)
  • Hit Points 126 (11d12+55)
  • Speed 40 ft.
  • STR
    23 (+6)
  • DEX
    15 (+2)
  • CON
    20 (+5)
  • INT
    10 (+0)
  • WIS
    12 (+1)
  • CHA
    9 (-1)
  • Saving Throws Dex +5, Con +8, Wis +4
  • Skills Athletics +12, Perception +4
  • Senses darkvision 60 ft., passive Perception 14
  • Languages Giant
  • Challenge 7 (2,900 XP)
  • Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

  • Multiattack. The giant makes two greatclub attacks.
  • Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
  • Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Reactions

  • Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.