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Storm Giant

Storm Giant

Huge giant, chaotic good
  • Armor Class 16 (scale mail)
  • Hit Points 230 (20d12+100)
  • Speed 50 ft., swim 50 ft.
  • STR
    29 (+9)
  • DEX
    14 (+2)
  • CON
    20 (+5)
  • INT
    16 (+3)
  • WIS
    18 (+4)
  • CHA
    18 (+4)
  • Saving Throws Str +14, Con +10, Wis +9, Cha +9
  • Skills Arcana +8, Athletics +14, History +8, Perception +9
  • Damage Resistances cold
  • Damage Immunities lightning, thunder
  • Senses passive Perception 19
  • Languages Common, Giant
  • Challenge 13 (10,000 XP)
  • Amphibious. The giant can breathe air and water.
  • Innate Spellcasting. The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

    At will: detect magic, feather fall, levitate, light
    3/day each: control weather, water breathing

Actions

  • Multiattack. The giant makes two greatsword attacks.
  • Greatsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
  • Rock. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.
  • Lightning Strike (Recharge 5-6). The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

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