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  1. SRDs/
  2. D&D 5th Edition/
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  4. Storm Spirit/

Storm Spirit

Storm Spirit

Medium elemental, neutral
  • Armor Class 14 (natural armor)
  • Hit Points 22 (5d8)
  • Speed 0 ft., fly 40 ft. (hover)
  • STR
    12 (+1)
  • DEX
    14 (+2)
  • CON
    11 (+0)
  • INT
    6 (-2)
  • WIS
    10 (+0)
  • CHA
    6 (-2)
  • Damage Immunities lightning, thunder
  • Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Auran
  • Challenge 1/2 (100 XP)
  • Storm Form. The spirit can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the spirit or hits it with a melee attack while within 5 feet of it takes 2 (1d4) lightning and 2 (1d4) thunder damage. In addition, the spirit can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 2 (1d4) lightning and 2 (1d4) thunder damage. Any creature which ends its turn in the same space as the spirit takes 2 (1d4) lightning and 2 (1d4) thunder damage at the end of its turn.

Actions

  • Thunder Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) thunder damage.
  • Shocking Bolt. Ranged Weapon Attack: +4 to hit, range 60/240 ft., one target. Hit: 4 (1d4 + 2) lightning damage.
  • Tempest (Recharge 6). Each creature within 10 feet of the spirit must succeed on a DC 12 Dexterity saving throw. On a failure, a creature takes 5 (2d4) lightning damage, 5 (2d4) thunder damage, is thrown 10 feet in a random direction, and is knocked prone.

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