Subek

Subek

Large humanoid, lawful neutral
  • Armor Class 17 (natural armor)
  • Hit Points 76 (8d10+32)
  • Speed 30 ft., swim 20 ft.
  • STR
    19 (+4)
  • DEX
    10 (+0)
  • CON
    18 (+4)
  • INT
    14 (+2)
  • WIS
    13 (+1)
  • CHA
    13 (+1)
  • Skills History +5, Investigation +5
  • Senses darkvision 60 ft., passive Perception 11
  • Languages Common
  • Challenge 5 (1,800 XP)
  • Hold Breath. The subek can hold its breath for 15 minutes.
  • Flood Fever. During flood season, the subek is overcome with bloodthirsty malice. Its alignment shifts to chaotic evil, it gains the Blood Frenzy trait, and it loses the capacity to speak Common and its bonuses to History and Investigation.
  • Blood Frenzy. The subek has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Actions

  • Multiattack. The subek makes one bite attack and one claws attack. If both attacks hit the same target, the subek can make a thrash attack as a bonus action against that target.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
  • Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) slashing damage.
  • Thrash. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d10) slashing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.