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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Suppurating Ooze/

Suppurating Ooze

Suppurating Ooze

Medium ooze, unaligned
  • Armor Class 8 (undefined)
  • Hit Points 30 (4d8+12)
  • Speed 10 ft., climb 10 ft.
  • STR
    16 (+3)
  • DEX
    6 (-2)
  • CON
    16 (+3)
  • INT
    1 (-5)
  • WIS
    6 (-2)
  • CHA
    2 (-4)
  • Saving Throws Con +5
  • Damage Resistances cold, necrotic, slashing
  • Damage Immunities poison
  • Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
  • Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
  • Languages -
  • Challenge 1 (200 XP)
  • Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
  • Seeping Death. A living creature that touches the ooze or hits it with a melee attack while within 5 feet of it takes 4 (1d8) necrotic damage and must succeed on a DC 13 Constitution saving throw or contract a disease. At the end of each long rest, the diseased creature must succeed on a DC 13 Constitution saving throw or its Dexterity score is reduced by 1d4. The reduction lasts until the target finishes a long rest after the disease is cured. If the disease reduces the creature's Dexterity to 0, the creature dies and its body becomes a suppurating ooze 1d4 hours later. The disease lasts until removed by the lesser restoration spell or other similar magic.
  • Spider Climb. The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

  • Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) necrotic damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or become infected with the seeping death disease (see the Seeping Death trait).

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