Swamp Adder

Swamp Adder

Small beast, unaligned
  • Armor Class 13 ()
  • Hit Points 18 (4d6+4)
  • Speed 30 ft.
  • STR
    4 (-3)
  • DEX
    16 (+3)
  • CON
    12 (+1)
  • INT
    1 (-5)
  • WIS
    10 (+0)
  • CHA
    4 (-3)
  • Senses blindsight 10 ft., passive Perception 10
  • Languages -
  • Challenge 1/4 (50 XP)
  • Swamp Camouflage. The swamp adder has advantage on Dexterity (Stealth) checks while in swamp terrain.

Actions

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a successful DC 11 saving throw or become poisoned. While poisoned this way, the target is paralyzed and takes 3(1d6) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.