Swarm of Bats

Swarm of Bats

Medium swarm of Tiny beasts, unaligned
  • Armor Class 12 (undefined)
  • Hit Points 22 (5d8)
  • Speed 0 ft., fly 30 ft.
  • STR
    5 (-3)
  • DEX
    15 (+2)
  • CON
    10 (+0)
  • INT
    2 (-4)
  • WIS
    12 (+1)
  • CHA
    4 (-3)
  • Damage Resistances bludgeoning, piercing, slashing
  • Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
  • Senses blindsight 60 ft., passive Perception 11
  • Challenge 1/4 (50 XP)
  • Echolocation. The swarm can't use its blindsight while deafened.
  • Keen Hearing. The swarm has advantage on Wisdom (Perception) checks that rely on hearing.
  • Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.

Actions

  • Bites. Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.