Swarm of Quippers

Swarm of Quippers

Medium swarm of Tiny beasts, unaligned
  • Armor Class 13 (undefined)
  • Hit Points 28 (8d8)
  • Speed 0 ft., swim 40 ft.
  • STR
    13 (+1)
  • DEX
    16 (+3)
  • CON
    9 (-1)
  • INT
    1 (-5)
  • WIS
    7 (-2)
  • CHA
    2 (-4)
  • Damage Resistances bludgeoning, piercing, slashing
  • Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
  • Senses darkvision 60 ft., passive Perception 8
  • Challenge 1 (200 XP)
  • Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
  • Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
  • Water Breathing. The swarm can breathe only underwater.

Actions

  • Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.