The Barbed

The Barbed

Small humanoid, lawful evil
  • Armor Class 13 (undefined)
  • Hit Points 44 (8d8+8)
  • Speed 30 ft.
  • STR
    14 (+2)
  • DEX
    16 (+3)
  • CON
    12 (+1)
  • INT
    8 (-1)
  • WIS
    10 (+0)
  • CHA
    11 (+0)
  • Skills Athletics +4, Stealth +5
  • Damage Immunities poison
  • Condition Immunities poisoned
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Common, Draconic
  • Challenge 1 (200 XP)
  • Pack Tactics. The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
  • Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

  • Barbed Slash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage and 3 (1d6) poison damage. The target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.
  • Javelin. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.