Three-Headed Cobra

Three-Headed Cobra

Large monstrosity, unaligned
  • Armor Class 16 (natural armor)
  • Hit Points 127 (15d10+45)
  • Speed 40 ft., swim 30 ft.
  • STR
    14 (+2)
  • DEX
    18 (+4)
  • CON
    16 (+3)
  • INT
    4 (-3)
  • WIS
    10 (+0)
  • CHA
    6 (-2)
  • Saving Throws Dex +7, Wis +3
  • Skills Perception +3
  • Damage Resistances poison
  • Senses blindsight 10ft., passive Perception 13
  • Languages -
  • Challenge 5 (1,800 XP)
  • Reactive Heads. The three-headed cobra gets two extra reactions that can be used only for opportunity attacks.
  • Three-Headed. The cobra has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
  • Wakeful. While the three-headed cobra sleeps, at least one of its heads is awake.

Actions

  • Multiattack. The three-headed cobra makes three bite attacks.
  • Bite. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 4) piercing damage and the target must make a DC 15 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.