Thursir Giant

Thursir Giant

Large giant, neutral evil (50%) lawful evil (50%)
  • Armor Class 13 (chain shirt)
  • Hit Points 114 (12d10+48)
  • Speed 40 ft.
  • STR
    19 (+4)
  • DEX
    10 (+0)
  • CON
    18 (+4)
  • INT
    13 (+1)
  • WIS
    15 (+2)
  • CHA
    11 (+0)
  • Saving Throws Con +6
  • Skills Athletics +6, Perception +4
  • Senses darkvision 60 ft., passive Perception 14
  • Languages Common, Dwarven, Giant
  • Challenge 3 (700 XP)
  • Cast Iron Stomach. The giant can consume half of its weight in food without ill effect, and it has advantage against anything that would give it the poisoned condition. Poisonous and spoiled foodstuffs are common in a thursir lair.

Actions

  • Multiattack. The giant makes two warhammer attacks.
  • Warhammer. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
  • Rock. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.
  • Runic Blood (3/day). Thursir giants can inscribe the thurs rune on a weapon. A creature hit by the weapon takes an additional 1d8 lightning damage, and the target can't take reactions until the start of its next turn. The thurs rune lasts for one hour, or for three hits, whichever comes first.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.