Tophet

Tophet

Huge construct, neutral evil
  • Armor Class 16 (natural armor)
  • Hit Points 184 (16d12+80)
  • Speed 30 ft.
  • STR
    24 (+7)
  • DEX
    10 (+0)
  • CON
    20 (+5)
  • INT
    6 (-2)
  • WIS
    10 (+0)
  • CHA
    10 (+0)
  • Saving Throws Str +10, Dex +3, Con +8
  • Skills Perception +3
  • Damage Resistances necrotic
  • Damage Immunities fire, cold, poison
  • Condition Immunities exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses darkvision 200 ft., passive Perception 13
  • Languages Common
  • Challenge 8 (3,900 XP)
  • Fiery Heart. A tophet's inner fire can be ignited or doused at will. Its heat is such that all creatures have resistance to cold damage while within 30 feet of the tophet.
  • Burning Belly. Creatures inside a tophet's burning core take 21 (6d6) fire damage at the start of each of the tophet's turns. Escaping from a tophet's belly takes 10 feet of movement and a successful DC 16 Dexterity (Acrobatics) check.

Actions

  • Multiattack. A tophet makes two attacks, no more than one of which can be a gout of flame.
  • Slam. Melee Weapon Attack. +10 to hit, reach 5 ft., one target.
  • Hit: 12 (1d10+7) bludgeoning damage. The target is also knocked inside the tophet's burning belly if the attack scores a critical hit.
  • Gout of Flame. The tophet targets a point within 100 feet of itself that it can see. All targets within 10 feet of that point take 22 (4d10) fire damage, or half damage with a successful DC 16 Dexterity saving throw.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.