Undead Phoenix

Undead Phoenix

Huge undead, chaotic evil
  • Armor Class 17 (natural armor)
  • Hit Points 142 (15d12+45)
  • Speed 30 ft., fly 90 ft.
  • STR
    23 (+6)
  • DEX
    14 (+2)
  • CON
    17 (+3)
  • INT
    8 (-1)
  • WIS
    17 (+3)
  • CHA
    9 (-1)
  • Saving Throws Str +10, Con +7, Wis +7
  • Skills Perception +7
  • Damage Immunities necrotic, fire, poison
  • Condition Immunities poisoned
  • Senses darkvision 120 ft., passive Perception 17
  • Languages -
  • Challenge 12 (8,400 XP)
  • Bilious Aura. A living creature that starts its turn within 10 feet of the undead phoenix can't regain hp and has disadvantage on Constitution saving throws until the start of its next turn.
  • Eternal Unlife. If it dies, the undead phoenix reverts into a pile of necrotic-tainted ooze and is reborn in 24 hours with all of its hp. Only killing it with radiant damage prevents this trait from functioning.

Actions

  • Multiattack. The undead phoenix makes three attacks: two with its claws and one with its decaying bite.
  • Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) slashing damage.
  • Decaying Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 14 (4d6) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or be cursed with perpetual decay. The cursed target can't regain hp until the curse is lifted by the remove curse spell or similar magic.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.